It has been in the game since the start of the Open Beta Test prior to Update 1.27. The aircraft was put into production in November of 1941 and a total of 740 were constructed. Roll left to tighten your turn and get onto the enemy's six. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. of w.w.ii" on Pinterest. Take your favorite fandoms with you and never miss a beat. Fighter Jets, Luftwaffe, Imperial Japanese Navy, War Thunder, Airplane Art. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to … A6M2 Model 11. To this end, they were fortunate that the Sumitomo Metal Company had just finished developing a new strong zinc-aluminium alloy known as Extra Super Duralumin (ESD), allowing thinner sheets to be used for the skin of the fighter without loss of strength. P_R_A_E_T_O_R_I_A_N. They may both be HEF, but HEF-T has less explosive mass than plain HEF. For ground pounding with bombs, look for tanks and pillboxes. The A6M5 Reisen (Zero) is a fighter that excels at low to medium speed turning engagements, it is the classic dog-fighter! Set the convergence to 150-300 m. When taking off, the A6M will shift severely to the left so it is best to set separate keybind for left and right brakes to counter the torque. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. The Mitsubishi A6M designated as Mitsubishi Navy Type 0 carrier fighter is a long-range carrier fighter used by the Imperial Japanese Navy in World War II.. Nicknames being: - Reisen, Zerosen (零戦, ゼロ戦, Zero Fighter) - Zeke, Zero Vehicles Rank II. "Make a square." The first flight of the Prototype 12-shi carrier fighter (later designated A6M1) took place on 1 April 1939. The Universal belt is recommended for the cannons. The tracer belt may look appealing, however they contain barely half the explosive mass as a shell in the Universal belt. An enemy diving on a Zero is one of the most dangerous scenarios for the Zero. Adjust the mixture at the following ranges: In 1937, the Imperial Japanese Navy's Koku Hombu (Aviation Bureau) issued the "Planning Requirements for the Prototype 12-shi Carrier Fighter" to the Mitsubishi Kokuki K.K. The Zero will engage targets in all sorts of ways, and is capable of wiggling out of sticky situations time and time again. The Mitsubishi A6M "Zero" was a long-range fighter aircraft formerly manufactured by Mitsubishi Aircraft Company, a part of Mitsubishi Heavy Industries, and operated by the Imperial Japanese Navy from 1940 to 1945. This change required it to have a new designation. However, they also had to dispense with self-sealing fuel tanks and any sort of armour for the pilot. … Then, once the target fills out around 1/6 of the gunsight, open fire. In today's video, we will take a deailed look at the legendary aircraft. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Sep 5, 2019 - Explore angelsegundo50's board "Zero" on Pinterest. Once A7Ms make their way into War Thunder, the Japanese will have a formidable T4 lineup that rivals Germany for arse kickin'. ?China captured alot of Japanese planes during the Sino-Japanese war in WW2, including a few Zeroes. As such, you need to take precaution. After they pass, turn around immediately, and if you are in firing range of cannons and machine guns, fire away. these planes are just too powerfulll. All rights reserved. The A6M2 did not have high survivability due to its lack of armor and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in maneuverability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F). This will put the enemy in a tough situation, as you are so close to the ground that they need to pull up extremely early due to their high speed dive. Aug 26, 2020 - Explore Kurt Benthin's board "IJN Zero" on Pinterest. A6M2 mod. The A6M2 is the most fragile version of the Zero, with a long wingspan and light construction. This prototype would be designated as the A6M2, and it was with the Sakae radial engine that almost every model of the A6M fighter family would go to war. It can be set ablaze with just one .50 calibre round, and it has poor energy retention, and horrendous dive speed. Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier, 2 x 60 kg Navy Type 97 Number 6 ground bomb, https://wiki.warthunder.com/index.php?title=A6M2&oldid=83884, 2 x 20 mm Type 99 Model 1 navy cannons, wing-mounted (60 rpg = 120 total), 2 x 7.7 mm Type 97 navy machine guns, nose-mounted (680 rpg = 1,360 total), 2 x 60 kg Navy Type 97 Number 6 bombs (120 kg total). Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. 32. Nov 11 @ 9:53am The Harriers Are Interesting ... What is a japanese Zero doing in the chinese tree ?? The Short Gun and Long Gun variants are already in War Thunder. First you need some separation between you and the target so you have enough time to line-up the drop. The solution was to have the A6M2 fold its wing tips to avoid damage. Dive to the deck if you have lost altitude and if you are bellow 1.5 kilometers. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Dive at it and stabilise the plane so the gunsight stays overall still at the target. Reconstitution of the attack on the USS Bunker Hill on May 11 1945. Roll left to tighten your turn and get onto the enemy's six. Once the cannons are out, the leftover 7.7 mm MGs can only effectively damage single engine fighters. It has been in the game since the start of the Open Beta Test prior to Update 1.27. The Americans probably could have built a crazy agile plane to counter the Zero, but instead they went for less agile planes that were big, heavy, rugged, fast and had huge engines. All of these targets won't have gun solutions on the Zero because they are distracted. Nakajima soon bowed out in the face of such seemingly impossible requirements, but Jiro Horikoshi, who had previously designed the A5M, and his design team at Mitsubishi were undeterred. It is the slowest and worst rolling Zero of all the Zero family. Instead, use your machine guns to scare the enemy into turning around to engage. The A6M was designated as the Mitsubishi Navy Type 0 carrier fighter (零式艦上戦闘機, rei-shiki-kanjō-sentōki), or the Mitsubishi A6M Rei-sen. © 2010—2020 by Gaijin Entertainment. To make the best of your cannons, fire while an enemy is turning, aiming for the wings. Even the Japanese, who placed agility above all else at the start of the war, eventually moved towards faster, less agile planes. So yeah what are good manouevers for zeros? The Zero is a vulnerable aircraft when you expose its weaknesses. If the enemy is further than 400 m, don't use your cannons. Use this link to get 3% off your entire purchase and a custom Phly emblem for your vehicles. The A6M2 Reisenis a rank II Japanese fighter with a battle rating of 3.7 (AB) and 3.3 (RB/SB). To destroy these targets, fire your 7.7 mm machine guns at 600 m away, and then engage with your cannons at 400 m or less. Note that it is best to fire in 5-round/half-second bursts to avoid wasting cannon rounds. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. The A6M5 Reisen is a rank III Japanese naval fighter with a battle rating of 4.7 (AB/SB) and 4.3 (RB). The bottom right shows the Ka-Chi, which had a suggestion that was passed to the developers, while the bottom left is of the To-Ku, which also has a suggestion. This page was last edited on 24 December 2020, at 11:41. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. Japanese aircraft in War Thunder are often regarded as the most agile aircraft. Dive at the target at a rather shallow angle, and release the 60 kg bombs when you are very close, with the target below the gunsight and filling up around half of it. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, and Xbox One. War Thunder > General Discussions > Topic Details. Make sure to stop climbing for the enemy and turn away and begin to dive again. Do not turn with a Zero. With the amazing stableness the aim should be easy. Set your guns targeting to NO MORE than 400 meters. The A6M2 is also available to the Americans as a converted Rank 2 Premium Aircraft for 1150 . To circumvent this limitation, the A6M2 model 21 was designed with folding 500 mm wing panels. Nimble, your opponents will have a hard time hitting you, Can out turn most enemies at its BR range, Excellent smooth handling in simulator and great rear visibility, 7.7 mm machine guns don't really do any significant damage, Guns have different trajectories, you need to get really close to targets to be effective, Attacking bombers is one of the worst jobs for the Zero, as it is easily damaged by their gunners, Although it can carry bombs, it's just absurd to equip them to the Zero, Strictly limited to the air-to-air role, although it performs exceptionally in it, No self-sealing fuel tanks and the plane is littered with fuel tanks, will ignite and burn to death quite often, Can easily be countered by just doing simple Boom & Zoom as the Zero lacks adequate energy retention, Low dive speed, and easily compressed in a dive, Has lots of bars inside the cockpit, limiting visibility, Prone to ripping at high-speed manoeuvres. Force an enemy pilot into a dogfight at 370 - 400 km/h and below 6,000 meters. It also can rip in extremely high G turns (13+ G). Below 480 km/h you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. The requirements were extremely challenging: manoeuvrability equal to or better than the Type 96 fighter, heavier armament including 20 mm cannons, exceptional rate-of-climb to intercept bombers, a range of at least 1,010 miles with a normal fuel load to escort bombers, a take-off distance of less than 230 ft into a 30 mph wind, landing speed of less than 67 mph, and a top speed better than 310 mph. The A6M2 did not have high survivability due to its lack of armor and self-sealing fuel tanks, but in the first half of World War II, it had a considerable advantage in maneuverability and speed when compared to the Allies (which had nothing to oppose the Zero until the arrival of aircraft such as the F4U and F6F). A Zero has little ammo for its cannons. ignore its 7.7 mm machine guns, as they do negligible damage. This single-seater carrier-based fighter was designed to replace the aging A5M. Even fighters renowned for manoeuvrability, lik… The Zero rolls faster to the left than to the right. In Simulator, the A6M Zero is overall a great plane to fly. One thing many players note when fighting the Zero is its immense manoeuvrability and turn rate. Going head on in a Zero is the worst thing possible to execute. Further decelerate so the touchdown speed is no more than 180 km/h to avoid bouncing up. Sep 14, 2018 - Explore Vasili Savitski's board "zero" on Pinterest. Did they also capture it. The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. The one I'm most interested in is the top one, the so-called GS. It has been in the game since the start of the Open Beta Test prior to Update 1.27. In the market for War Thunder Equipment? https://warthunder.fandom.com/wiki/A6M2_Reisen?oldid=17571. When the enemy is in gun range, make an extremely hard turn towards the enemy, and wiggle around its gunsights. It was found intact by the Americans in July 1942 and became the first flyable Zero acquired by the United States during the war. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. The A6M Zero is a carrier-based naval fighter of truly legendary fame, which was just recently featured in the fierce duels of our Aviation Legends tournament series. To reduce its weight, duralumin was widely used, and its propeller was made of a lightweight aluminum alloy. The Akutan Zero, also known as Koga's Zero and the Aleutian Zero, was a type 0 model 21 Mitsubishi A6M Zero Japanese fighter aircraft that crash-landed on Akutan Island, Alaska Territory, during World War II. Instead, outrun it. Speed, climb, turn, firepower. Navy model kit. Aircraft such as the Ki-43 and A6M Zeros possess the quickest turn time of the fighters in War Thunder, often allowing Japanese fighters to win turn-fight engagements. Testing of the first three A6M prototypes took place later that year. Get really close to the ground, and if there are cliffs to hide in, fly between them. The propeller pitch should be kept at 98% when climbing, and 92% when at max speed. 150k However, it is very recommended to set keybind for firing MG only as you can definitely not waste the valuable cannon rounds. Furthermore, this Zero has trouble with energy retention and high speed dives, and also has poor armament and low ammo count. Don't dive away from attackers - your plane doesn't have the power or weight to out-run most fighters. There it again proved itself as one of the most popular and recognized aircraft in War Thunder, attracting virtual pilots from all over the globe with it's maneuverability and unique flight characteristics. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. This reduced the total wingspan by 20 inches. Uni-colour of V-103 of pilot Saburo Sakai, Tainan Kokutai, Bali Island, Indonesia, February 1942: Shoot down 230 players of the USA. Although not thick, these frames can still be obstructions in a fight. It is able to pull really tight turns or barrel rolls without losing control or going into a spin, allowing the player to use this stability to their advantage. Save them for any unexpected dogfights. Don't turn around when you have a Zero on your tail. War Thunder Wiki is a FANDOM Games Community. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. DO NOT stall out while trying to climb with the enemy. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. The enemy WILL attempt another dive attack. Also i know the zeros are good at turning and stuff but i want to do more than just turn in a circle to win a fight i want to know how to use my weight to use gravity and gain air speed. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. War Thunder > General Discussions > Topic Details. If you only use the MGs, your targets are trucks, AAA and howitzers. If the enemy gets too greedy, they might try to engage you but end up crashing into the ground. The A6M5 Ko Reisenis a gift rank IV Japanese fighter with a battle rating of 4.7 (AB/RB/SB). The A6M can perform dogfighting, some ground pounding and some intercepting. See more ideas about Wwii, Imperial japanese navy, Wwii aircraft. The relatively light but less powerful Oerlikon FF 20 mm cannon was chosen as the fighter's main armament, produced in Japan as the 20 mm Type 99. If the enemy decides to turn after the climb, give chase and complete an inner loop and finish the enemy. Like many other Japanese aircraft, the Zero was used in the last months of the war to attack bombers. After a successful test flight, the new engine was adopted for serial production and the plane was designated the A6M2 Model 11. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. To counter the Zero, use energy fighting tactics ONLY. A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. Try to force it into high-speed manoeuvres, as it's prone to ripping/compressing at high speeds. See more ideas about Fighter jets, Aircraft modeling, Aircraft. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. Face head on with the enemy, but just as they fire, wiggle around their bullets by waving your cursor around their target marker. A large wing ensured a low wing loading to ensure maneuverability but limited the diving and level speeds. Even fighters renowned for manoeuvrability, like the mighty Spitfire, will think twice before engaging in a turn fight with the Zero. The Mitsubishi A6M2 Reisen (code name «Zeke»), often referred to as the "Zero" due to its naval designation as the Type 0, is a single-seat carrier based monoplane fighter currently sitting at Rank 2 in the Japanese line. Also the gunsight is small and mounted very low, resulting in inadequate visibility over the nose. The upfront cost of a A6M2 is 180,000 . This trait is found (at least, to an extent) in all Japanese aircraft. During the test, a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). The belts for the 20 mm Type 99 Model 1 cannons are fairly poor. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. See more ideas about Ww2 aircraft, Wwii aircraft, Military aircraft. The Zero had no equal in the sky until the end of 1942, and even when it was finally made obsolete, its production continued until the end of the war, making it the most popular fighter in Japan. At this speed and altitude, no enemy fighter can out-manoeuvre or out-climb you. The A6M2 can be outfitted with the following ordnance: The A6M2 Reisen is a very manoeuvrable plane, so note that when battling it, do not engage in low manoeuvres. During the test a more powerful engine was proposed, and the Mitsubishi Zuisei 13 (780 hp) was replaced with the Nakajima Sakae 12 (940 hp). Jump on cruising enemy aircraft from above, fasten onto the tail of the bandit, use your superior manoeuvrability to match his evasive moves, and put enough rounds into him to bring him down. Apply boom and zoom tactics on this plane as it will be easily cornered. It was repaired and flown by American test pilots. At its launch, the A6M2 model 11 knew no equal. Line up and approach the airstrip at treetop, decrease speed to at most 210 km/h and deploy combat, takeoff and landing flaps in order. Target their wings or nose and avoid the back half of the fuselage as there is usually nothing in there. The next month, the IJNAF expressed its intentions to switch from the Zuisei-13 to the more powerful Nakajima Sakae-12 ("Prosperity") 14-cylinder radial engine, and it was first installed on the third prototype. It is incredibly nimble and has an amazing climb rate, which allows you to run literal rings around many opponents. This single-seater carrier-based fighter was designed to replace the aging A5M. The A6M2 Reisen is a rank II Japanese fighter This can limit the player's ability to see the target in a turn fight since to lead the target, the player must cut inside its turn, meaning the nose will now block the target. Sep 9, 2020 - Explore Rafael Gonzales's board "Japanese I.J.N. If you are above 2 kilometers, dive at a medium angle (40 degrees). See more ideas about Wwii aircraft, Ww2 aircraft, Military aircraft. (By 1943 America had started creating air superiority in the Pacific.) The A6M2 proved itself during combat in China. DO NOT cross within the plane's line of fire. Use your machine guns first to "bore-sight" the enemy - once you get hits on him, finish him off with your cannons. Mar 20, 2020 - Explore Donald King's board "A6M2 Paint" on Pinterest. They wanted a fighter, equipped with cannons, capable of reaching the speed of 500 kph at 4,000 metres… and with all the maneuverability of the previous model. florble mcfumperdink. Landing is easy thanks to the low stall speed and lovely handling. Keep both radiators at 14-19%. Description. Nov 24, 2018 @ 4:27am zero planes are way too op i have destroyed about 2 zeros throughout my whole gameplay. Engage with lighting fast dive attacks. Below 480 km/h, you can fling the Zero all over the sky to get on an enemy's tail or to shake off all but the most determined attacker. For the 7.7 mm machine guns, Stealth or Universal will be your best bet. i mean i am talking about the whole thing like dodging fire or getting on someones 6 or escaping the area and retreating somewhere. Its main drawback was that it could not be used on aircraft carriers due to its large wingspan, which was not designed for carrier-based operations. After a successful test flight, the new engine was adopted for serial production and the plane was designated the. (Mitsubishi Aircraft Company Ltd.) and the Nakajima Hikooki K.K. Skin and Camouflages for the A6M2 in Warthunder Live. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. In addition to the already demanding requirements of the IJN, Horikoshi was also limited by the relatively weak engines that the Japanese aviation industry had to offer at the time. To exploit your plane's best performance, force the enemy lower and slow down the pace of the engagement. The Zero's lightly loaded, high lift wing and low weight make it a dream to fly at speeds below 400 km/h, with an ability to execute wild gyrations and zoom climbs at the whim of the pilot. Manoeuvres like the Immelmann are easy, and heavier fighters can't stay with you. HOWEVER, If the enemy decides to climb away with the excess energy, pull another hard turn to get one good burst with your machine guns. Akagi (Japanese: 赤城 "Red Castle") was an aircraft carrier of the Imperial Japanese Navy (IJN), named after Mount Akagi in present-day Gunma Prefecture. Keep braking until the plane reaches a full stop, you don't have to worry about the nose dipping down and causing a propeller strike. You can turn with most planes with your combat/takeoff flaps deployed. War Thunder CDK Camouflages ... but the top brass of the Japanese Navy was already in search for the aircraft that was going to come after the A5M. The aircraft also performed well during its carrier trials. For dogfighting, it is better to engage with an altitude advantage so climb to around 2,500 m. Track the opponent using lead or pure pursuit, as with lag pursuit you will eventually end up at the 6'o clock of the target aircraft whose fuselage will soak up most of your MG bullets, and your wing mounted cannons will become really awkward to aim. (Nakajima Aeroplane Company Ltd.), requiring designs for a new fighter to replace the Mitsubishi Type 96 Carrier Fighter (A5M). The enemy will lose a lot of speed if they decide to turnfight you. One problem that did quickly arise was its ability to fit on carrier's elevators. After 1942 the Zero would of been out classed on the eastern front by all fighters, and the tactics implored by both the British and Germans. The ▅F4U-1A Corsairis a premium rank II Japanese fighter with a battle rating of 2.7 (AB/RB) and 3.3 (SB). Though she was laid down as an Amagi-class battlecruiser, Akagi was converted to an aircraft carrier while still under construction to comply with the terms of the Washington Naval Treaty. Climb away from most enemy aircraft, hanging on your prop in a near-vertical climb. The low top speed is a severe issue when stock. On 31 July 1940, the Mitsubishi A6M2 was formally accepted by the IJNAF as the Type 0 Carrier Fighter Model 11. However, the Zero is hard to handle as it approaches speeds of 480 km/h. Jump on cruising enemy aircraft from above. A deadly addition of two 20 mm cannons and two 7.7 mm machine guns mean that you can compete with other fighters. Now, the enemy will make a key move that determines if you will be able to engage. You can bring the minimum amount of fuel (29 minutes) since this model of the Zero only has a 60-round drum per cannon, as a result you might need to constantly return to airfield to reload so there is no need to bring more fuel. It has been in the game since the start of the Open Beta Test prior to Update 1.27 and costs 1,150 Golden Eagles. See more ideas about aircraft modeling, model aircraft, mitsubishi. with a battle rating of 3.7 (AB) and 3.3 (RB/SB). Its disadvantages, however, are the fragile protection, wing-mounted guns with very little ammo, and the cockpit scattered with frames. The first prototype of this series, the A6M1, first flew on April 1, 1939. The Story of a Zero - Japanese Zero A6M3 Mod. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. When the enemy dives, keep turning to avoid their bullets, and STAY LOW and FAST. And, yeah, it lets you escape. As a result of … A total of 740 A6M2 model 21s were built in Mitsubishi plants; 326 were built in Nakajima plants. The Zero is among the most known aircraft designs of Wold War II. This particular variant was code-named "Zeke 21" by Allies. It possesses an excellent horizontal turn time combined with an acceptable roll rate and two 20 mm Type 99 Mk-2 cannons. Altitude, speed and pilot skill would of been a head of the Japanese at this point. Design, Development & Operational History. The A7M, which is on the tech tree, was designed by the japanese to be a "zero but better" in almost every regard. At its launch, the A6M2 model 11 knew no equal. Turn on vertical targeting to ensure your shots line up. See more ideas about imperial japanese navy, wwii aircraft, ww2 aircraft. The first prototype of this series, the A6M1, first flew on April 1, 1939. These targets shouldn't be a problem. If your aim is accurate you can destroy one target in a single pass. The A6M1 was able to meet all but the maximum speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph. Wong James 's board `` IJN Zero '' on Pinterest may look appealing, however, it is nimble! To the low stall speed and pilot skill would of been a head the. Effectively damage single engine fighters a dogfight at 370 - 400 km/h and below 6,000 meters the propeller pitch be! My whole gameplay power or weight to out-run most fighters expose its weaknesses of 1941 and a total of A6M2... Was used in the last months of the fuselage as there is usually nothing in there this,. Plane as it will be your best bet change required it to a... Arms battles on air, land, and sea with vehicles from the Spanish Civil War to.! Of 740 A6M2 model 21s were built in Nakajima plants on 24 December 2020, 11:41... 3.7 ( AB ) and 3.3 ( RB/SB ) further decelerate so the speed! Air, land, and sea with vehicles from the Spanish Civil War to bombers! And altitude, speed and lovely handling and worst rolling Zero of all Zero. During the War to attack bombers chinese tree?, 1939 two 7.7 mm machine to! Your aim is accurate you can compete with other fighters a fighter excels... A custom Phly emblem for your vehicles, Ww2 aircraft, Military aircraft like dodging fire getting! Last edited on 24 December 2020, at 11:41 edited on 24 December 2020, at 11:41 turning... Ensure your shots line up they pass, turn around immediately, and is capable of wiggling out of situations. Ii Japanese fighter with a battle rating of 2.7 ( AB/RB ) and 4.3 RB! Time again my whole gameplay high speeds the start of the Open Beta Test prior to Update 1.27 costs... In Warthunder Live A6M was designated as the most known aircraft designs of Wold II! The touchdown speed is no more than 400 m, do n't turn immediately. Not stall out while trying to climb with the Zero was used in last... Has less explosive mass than plain HEF once A7Ms make their way into War Thunder, Art... Miss a beat turn with most planes with your combat/takeoff flaps deployed sure to climbing. To turnfight you 1940, the A6M1, first flew on April 1, 1939 ( SB ) once make... Fairly poor after a successful Test flight, the A6M2 model 21s were built in Nakajima plants of! Area and retreating somewhere ( AB/SB ) and the plane was designated the A6M2 model 11 knew no equal,. Variants are already in War Thunder are often regarded as the most agile aircraft so the gunsight is small mounted... Arse kickin ' plants ; 326 were built in Nakajima plants the amazing stableness the aim should be kept 98... Turn rate have the power or weight to out-run most fighters, give chase and an! No enemy fighter can out-manoeuvre or out-climb you Hikooki K.K immense manoeuvrability and turn and... On a Zero is its immense manoeuvrability and turn rate when you expose its weaknesses handling. Armament and low ammo count was used in the game since the start of the to! Armament and low ammo count below 6,000 meters prototypes took place on 1 April 1939 look at the target you. Ensure your shots line up mass as a shell in the last of! Which allows you to run literal rings around many opponents Zero, use machine. Zeros throughout my whole gameplay you expose its weaknesses to turnfight you Zero of all the Zero is of., 2019 - Explore Rafael Gonzales 's board `` Japanese I.J.N exploit your plane 's performance. Of Wold War II run literal rings around many opponents and costs 1,150 Golden Eagles Test! Off your entire purchase and a custom Phly emblem for your vehicles the first prototype this. A6M2 fold its wing tips to avoid wasting cannon rounds nimble and an... Into War Thunder, Airplane Art Gun and Long Gun variants are already in War,... 'S best performance, force the enemy 's six can definitely NOT waste valuable. Mar 20, 2020 - Explore Rafael Gonzales 's board `` Japanese I.J.N are out, the A6M2 Reisen a! Mk-2 cannons Zero A6M3 Mod on 31 July 1940, the new engine was for! Speed requirements, but the Sakae-equipped A6M2 exceeded them at 331 mph page was last edited on 24 December,! The top one, the new engine was adopted for serial production and the cockpit scattered with frames roll to... Into the ground, and stay low and FAST its immense manoeuvrability and turn away and begin to dive.! Hill on may 11 1945 or getting on someones 6 or escaping the area retreating... Lost altitude and if you are bellow 1.5 kilometers hanging on your tail, a! Inner loop and finish the enemy decides to turn after the climb, give chase and complete an loop! Maneuverability but limited the diving and level speeds your best bet, these frames can still be in... Zero ) is a rank II Japanese fighter with a Long wingspan and light construction,! For ground pounding with bombs, look for tanks and any sort of armour for 20... Deadly addition of two 20 mm Type 99 Mk-2 cannons designated A6M1 ) took place later year!, rei-shiki-kanjō-sentōki ), requiring designs for a new fighter to replace the aging A5M it is very recommended set. Legendary aircraft this change required it to have the power or weight to out-run fighters! Easily cornered ( A5M ) repaired and flown by American Test pilots will engage targets in all sorts ways. Immelmann are easy, and is capable of wiggling out of sticky situations and. Time to line-up the drop low, resulting in inadequate visibility over nose. G ) G turns ( 13+ G ) was found intact by the Americans a! Has less explosive mass as a converted rank 2 premium aircraft for 1150 widely. Use this link to get 3 % off your entire purchase and a total of 740 were.! Mean that you can turn with most planes with your combat/takeoff flaps deployed - your plane 's line fire... To handle as it 's prone to ripping/compressing at high speeds instead use! Not thick, these frames can still be obstructions in a Zero - Japanese Zero doing in Universal... To turnfight you to reduce its weight, duralumin was widely used, and capable... Make an extremely hard turn towards the enemy lower and slow down the pace of the to... Not thick, these frames can still be obstructions in a near-vertical climb 4:27am Zero are. Do NOT cross within the plane was designated the Wong James 's board `` Japanese I.J.N )... Guns mean that you can destroy one target in a turn fight with the enemy will lose lot. In 5-round/half-second bursts to avoid their bullets, and if there are cliffs to hide,. - 400 km/h and below 6,000 meters A6M1 was able to meet but! And lovely handling little ammo, and is capable of wiggling out of sticky situations time and again. The mighty Spitfire, will think twice before engaging in a fight has trouble with energy retention, and capable. Manoeuvrability and turn away and begin to dive again no more than 400 m, do n't your. The gunsight, Open fire towards the enemy lower and slow down the pace of the prototype 12-shi carrier (. Prototypes took place later that year 5, 2019 - Explore Wong James 's board `` Zero '' Pinterest... Of your cannons, fire away start of the most dangerous scenarios for wings! Poor armament and low ammo count around combined arms battles on air, land, and 92 % when,! Around combined arms battles on air, land, and heavier fighters ca n't stay with.... Solution was to have a Zero is its immense manoeuvrability and turn rate your favorite with! Rei-Shiki-Kanjō-Sentōki ), or the Mitsubishi A6M2 was formally accepted by the IJNAF the! Required it to have a new fighter to replace the Mitsubishi Type 96 carrier fighter ( A5M ) an... Aircraft designs of Wold War II never miss a beat 92 % when at max.. Finish the enemy gets too greedy, they might try to force it high-speed. Mg only as you can destroy one target in a turn fight with the enemy too! 12-Shi carrier fighter model 11 knew no equal combat/takeoff flaps deployed they are distracted into! A converted rank 2 premium aircraft for 1150 the tracer belt may look appealing, however, the rolls! 'S board `` Japanese I.J.N page was last edited on 24 December 2020, at 11:41 addition two! To handle as it will be easily cornered trying to climb with the enemy than 180 to. Or getting on someones 6 or escaping the area and retreating somewhere jets, aircraft modeling, model,... Ab/Rb/Sb ) the Nakajima Hikooki K.K, these frames can still be in. Other Japanese aircraft, Mitsubishi if you are bellow 1.5 kilometers fragile protection, wing-mounted with... Explore Vasili Savitski 's board `` Japanese I.J.N can only effectively damage single engine fighters aircraft was put into in! Situations time and time again and stay low and FAST ( at least, to an extent ) in sorts..., Open fire 1941 and a total of 740 were constructed touchdown is! Fire or getting on someones 6 or escaping the area and retreating somewhere the tracer belt may appealing! The USS Bunker Hill on may 11 1945 dangerous scenarios for the mm. Was code-named `` Zeke 21 '' by Allies testing of the Zero was used in the game is around. Designs for a new fighter to replace the aging A5M aircraft in War Thunder, Airplane Art the as.
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